
Build and Release Methodology Engineer
NVIDIA · Posted Oct 27
Graphics processing units, artificial intelligence platforms, accelerated computing, and data center solutions
Get a personal compatibility score
Add a resume for personal matches
About the role
NVIDIA develops GPUs and SOCs, and its Build and Release Methodology Group builds the scalable infrastructure needed for increasingly complex SOC development and IP release. The team works on system-level build methodologies, automation, and integration tooling for pioneering SOCs. This role involves architecting and developing core build flows, improving build/release tools and checks, and supporting IP teams with build and release issues.
What you will do
- Define and develop system-level methodologies and tools to build SOCs in an efficient and scalable manner.
- Architect and implement core build flows so as to optimize build and make it simpler and efficient.
- Improve build, release, and integration tools and procedures.
- Identify and develop Checks to enforce the best practices for the Build and Release guidelines.
- Develop solutions to enable abstraction and compartmentalization for customer IPs.
- Identify difficulties and inefficiencies in the SOC implementation process and propose ideas to solve them.
- Support IP teams with Build and Release related issues.
Skills used in this role
What the employer is looking for
- BS or MS in Electrical Engineering, Computer Engineering, or Computer Science, or equivalent experience.
- 2+ years of industry experience as Build and Release Engineer, Build Automation, IP integration and related areas.
- Strong coding skills in Perl, Python, Makefile, Shell script, or other industry-standard scripting languages.
- Excellent analytical and problem-solving skills.
- Excellent interpersonal skills to work with multi-functional teams and collaborate with team members across sites and cultures to build consensus.
- Background in RTL (Verilog), Verification (UVM, System Verilog) and C/C++ is a plus - Not must.
- Experience in synthesis and physical design is a plus - Not must.
Benefits and support
- Compensation and benefits are detailed in the job posting
About NVIDIA
NVIDIA Corporation is a multinational technology company that designs graphics processing units (GPUs) for the gaming and professional markets, as well as system on a chip units (SoCs) for the mobile computing and automotive market. Pioneering accelerated computing, the company has become a driving engine of modern artificial intelligence, deep learning, and data center infrastructure.
- Industry
- Semiconductors
- Company size
- 42000+ employees
- Founded
- April 5, 1993
- Location
- Santa Clara, California, USA
- Funding stage
- Public Company
Funding
Public Company · $5M raised
Leadership
Founder, President and Chief Executive Officer
Executive Vice President and Chief Financial Officer
Founder and NVIDIA Fellow
Executive Vice President, Worldwide Field Operations
Recent coverage
NVIDIA Newsroom
NVIDIA and Supply Chain Partners Expand Capacity to Accelerate AI Infrastructure Buildout2026-10-21
NVIDIA Newsroom
NVIDIA Unveils Minerva to Bring End-to-End Observability for AI Factories2026-10-22
TheStreet
Nvidia's plan to build data centers in weeks, not months2026-10-22